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UX Design · UX Engineering · Systems Thinking

I scale design judgment across organizations.

I build the standards, systems, and AI tooling that let teams make good design decisions without a designer in the room. My work operates on the system that produces the work, not just the work itself.

  • $250MM+targeted annual savings
  • 1MM+customers reached
  • 500+products in scope
  • 25–35%less UI build effort

One throughline, four moves

A progression from defining shared standards, to systematizing the knowledge behind them, to delivering that intelligence directly into builders' workflows.

  1. 01

    Define the standard

    Set a shared, framework-agnostic UX baseline across 500+ products, so teams could align without a single mandated system.

  2. 02

    Unify the knowledge

    Consolidated fragmented research, standards, and operational context into one queryable source of truth.

  3. 03Flagship

    Distribute intelligence into the workflow

    Purpose-built agents, MCP delivery, and a repeatable design pipeline: shared guidance inside the tools builders already use.

  4. 04In progress

    Close the loop

    Feeding real product-usage signal back into the system so guidance reflects how tools are actually used.

Where I'm headed

The gap between having an idea and shipping it has closed. A designer who can build, with AI as a real force multiplier, doesn't just propose the work anymore. They create it. That's the shift I'm building my practice around.

Let's connect

Always up for a conversation about design at scale, systems thinking, and where AI is taking our craft.